![]() ![]() They’re complex enough to require a bit of thought, but they’re simple enough to be enjoyable rather than frustrating. If you’ve played the classic “Resident Evil” games, then you’ll have no trouble solving the puzzles here. This adds some variety to the gameplay and also helps to give the demo more of a classic “Resident Evil” kind of feel. In other words, you’ll also need to explore carefully, actually read any documents you find and solve several puzzles. One of the first good things is that, although “Code Name Hunk 1.1” is a much more action-orientated game than the classic “Resident Evil” games were ( eg: it uses the modern-style “Resident Evil” camera angles etc…), it’s still very much a “Resident Evil” game at heart. Still, it’s a “work in progress” version of the game, so some of the problems I mention may not be an issue in later versions. In terms of the gameplay in this demo, I’ve got a lot – both good and bad- to say about it. It’ll make you feel nostalgic about “Resident Evil 2” when you see it for the first time, but if you don’t save quickly or fight the “licker” monster well enough, then you’ll probably end up seeing it multiple times. This doesn’t go quite as planned and Birkin is shot, but – in the ensuing chaos – he is also also exposed to the virus and begins to mutate. ![]() The story begins in 1998 when a group of commandos from the Umbrella Corporation have been sent to Racoon City to retrieve a sample of the G-Virus from William Birkin. Yes, you heard me correctly, FMV – in “Doom”! The demo begins with a long FMV cutscene from one of the “Resident Evil” games. Even so, there’s a surprising amount of content here – and the demo took me about an hour ( or possibly slightly more) to complete. Since this is a demo of a much larger mod, “Code Name Hunk 1.1” only contains one level. So, without any further ado, let’s take a look at “Resident Evil: Code Name Hunk ”: Likewise, I should probably also mention that the demo itself contains red/white FLICKERING LIGHTS/ STROBING EFFECTS and may not be suitable for players with photosensitive epilepsy and/or certain types of migraine (I’m not an expert on these subjects, so I don’t know if the part in question is intense enough to pose a problem or not). Since this is a zombie-themed game, I should probably warn you that this review may contain some (unrealistic) GRUESOME IMAGES, but I’ll try to keep them to a minimum. However, it isn’t a stand-alone game – so, you’ll still need to have “Doom II” or “Final Doom” if you want to play it. Interestingly, the download of this demo actually comes with a copy of the source port (“GZDoom 1.9”) that you will need to run it. I’ll probably reschedule the review I’d originally planned for today for sometime later in the year. Being a fan of the zombie genre, “Doom” and the old “Resident Evil” games, I just had to check it out.Īlthough I usually tend to write articles, reviews and mini reviews quite far in advance of when I post them, I thought it best to post this ( fairly long) mini review today whilst the demo is still current. A while after my review of the “Mercenaries” mod for “Doom II” was posted here, the creator of this mod contacted me and asked if I wanted to check out a public demo of his latest “Resident Evil”-themed fan project called “ Resident Evil Code Name Hunk “. ![]()
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